Cannon Blitz Field Manual
Cannon Blitz is a free turn-based artillery tank game that runs in any modern browser on desktop and mobile. Two vehicles face off across a destructible battlefield: on your turn you drive, set your angle, read the wind and charge your power before a single shot decides the exchange. The ground is carved away by every explosion, so the map you finish on is never the map you started on.
How to Play Cannon Blitz
Every control works with a keyboard or with the on-screen touch cockpit under the battlefield.
Drive
← / → or A / D · Move buttons
You get 100 fuel each turn. Flat ground is cheap, climbing costs more, and steep cliffs or the edge of the abyss stop you. Fuel refills at the start of your next turn.
Aim
↑ / ↓ or W / S · Angle buttons
Set the barrel between 0° and 180°. 0° fires straight ahead, 90° straight up, and anything past 90° lobs the shell back over your own tank. The arc around your vehicle shows the current angle.
Charge and fire
Hold Space · Hold the FIRE button
Hold to charge the power gauge from 0 to 100 and release to fire. A tick mark on the gauge remembers your last shot power, so you can nudge the next shot a few points up or down instead of guessing again.
Read the wind
Wind vane · top centre
Wind changes every turn between −25 and +25. The arrow shows its direction and the number its strength; drifting leaves, dust or data sparks on the battlefield move at the same speed. Wind pushes your shell sideways for its whole flight.
Use tactical items
1 / 2 / 3 · Item buttons
2x Shot fires two volleys in one turn, Teleport launches a pod and moves you to wherever it lands, and Repair restores 250 HP before you shoot. Each item can be used once per match.
Win the battle
HP → 0 or ring-out
Bring the enemy to 0 HP, or blow the ground out from under them: any vehicle that falls into the water at the bottom of the map is destroyed instantly. Online turns last 25 seconds.
Pro Trajectory & Wind Mastery Guide
Shells in Cannon Blitz follow a fixed physics simulation: gravity pulls down, wind pushes sideways, and nothing is random. The same angle, power and wind always produce the same arc. These techniques turn that consistency into hits.
High-Angle Shot65°–85°
A high arc climbs over steep hills and drops almost vertically onto the target, which makes it the best answer to an enemy hiding behind a ridge. Because the shell falls steeply, a small range error still lands close to the tank instead of skipping past it.
The cost is time in the air. At 70 power a 75° shell flies for about 2.5 seconds, so the wind has nearly twice as long to push it as on a 45° shot. Only use high angles when you have read the wind, or when the wind is calm.
Lock the angle at 70° or 75° and correct with power only. Changing one variable at a time is how you converge in two shots.
Low-Angle Direct Shot20°–40°
A flat, fast shot spends very little time in flight, so it barely drifts. At 70 power and 20°, ten points of wind move the impact only about 8 pixels, against about 57 pixels at 75°. When a strong headwind or tailwind makes high arcs unpredictable, go low.
The risk is terrain: a flat shot will hit any hill between you and the target. Drive to a spot with a clear line first, or use the shot deliberately to dig through a thin ridge.
In wind above 15, a 30° shot with a little extra power is usually more reliable than any lob.
Backshot Technique75°+ into the wind
A backshot fires almost straight up, above 75°, while the wind blows back toward you. The shell climbs, stalls, and the wind carries it backward so it lands behind your firing position, on an enemy who is tucked close behind a hill and unreachable with a normal arc.
With the wind at its maximum of 25 against your facing, an 85° shell at 60 power lands roughly 25 pixels behind the barrel. For targets further back, raise the angle past 90° to lob directly over your own tank and let the wind fine-tune the drop.
Backshots fall close to you. Keep your own vehicle outside the blast radius, or the shell will hurt you too.
Terrain Craters & Drop KillsRing-out
Every explosion removes a circle of ground and the soil above it collapses into the hole. The CraterMaker’s Bunker Buster carves a crater with a 74-pixel radius, enough to cut through a thin land bridge in one shot.
If the ground under an enemy disappears down to the water line, the vehicle drops into the abyss and is destroyed no matter how much HP it had. Look for opponents standing on narrow ledges, on the islands of Cyber Island, or near the deep canyon of Desert Canyon, and aim at the ground beneath them instead of the tank. Explosions also knock vehicles sideways, so a hit near a cliff edge can push the target over it.
Two medium craters under the same spot often do more than one direct hit. Dig first, finish second.
Wind Compensation Formula
| Angle | Flight time | Drift per 10 wind | Range per +1 power |
|---|---|---|---|
| 20° | 0.94s | 8px | 12px |
| 30° | 1.34s | 16px | 18px |
| 45° | 1.86s | 31px | 19px |
| 60° | 2.27s | 46px | 17px |
| 75° | 2.53s | 57px | 10px |
| 85° | 2.59s | 61px | 3px |
Rule of thumb at 45°: every 10 points of wind moves the impact about 31 pixels, and 1 power adds about 19 pixels of range, so adjust by about 1.6 power per 10 wind. Add power into a headwind and remove it with a tailwind. The higher the angle, the larger the drift and the smaller the effect of each power point.
Choose Your Artillery Vehicle
All three vehicles drive the same and carry the same tactical items. They differ in armor and in what their main gun does to the enemy and to the ground.
Titan Heavy Tank
Thick armor and one devastating shell. Rewards precise aim.
- HP
- 1000
- Heavy Shell
- 270
- Crater
- 36px
Viper Multi-Rocket Launcher
Fires a 3-way spread barrage. Forgiving and great in wind.
- HP
- 850
- Triple Shot
- 3 × 115
- Crater
- 24px
CraterMaker Siege Mortar
Massive craters that collapse ground and drop enemies into the abyss.
- HP
- 900
- Bunker Buster
- 175
- Crater
- 74px
Game Modes
Online Quick Match
Join the queue and get paired with a live opponent. If nobody shows up, press “Start Immediately with AI” in the waiting screen to jump straight into a battle without reloading.
Play with a Friend
Create a private room and send the link. Your friend opens it, picks a vehicle and the battle starts as soon as both of you are in.
Singleplayer vs. AI
Choose your vehicle, the map (Green Hills, Desert Canyon or Cyber Island) and an AI gunner from Easy to Hard. The Hard AI solves the full ballistic equation, wind included.
Pass & Play
Two players share one phone, tablet or keyboard and take turns. Perfect for a quick duel on the couch.
Frequently Asked Questions
Is Cannon Blitz free to play?
Yes. Cannon Blitz is completely free and runs in your browser. There is nothing to download or install and no account to create.
Can I play Cannon Blitz on my phone?
Yes. The battlefield scales to any screen and the touch cockpit has move, angle, item and hold-to-fire buttons. It works on modern phones and tablets as well as on desktop browsers.
What happens if no one is online for a quick match?
While you wait in the matchmaking screen you can press “Start Immediately with AI” at any time. It leaves the queue and starts a singleplayer battle against the AI instantly, with no page reload.
How do I play with a friend?
Choose “Play with a Friend”, create a room and share the link (it looks like cannonblitz.teamgugu.com/?room=K7Q2XM). When your friend opens it and joins, the battle begins.
What is a ring-out or drop kill?
If the ground beneath a vehicle is destroyed down to the water at the bottom of the map, or an explosion knocks it off a cliff edge into the water, it is destroyed instantly regardless of its remaining HP.
How does wind affect my shots?
Wind pushes the shell sideways for the whole flight, so long, high shots drift much more than low, fast ones. It changes every turn between −25 and +25. See the wind compensation table above for measured values.
How smart is the AI?
The AI simulates the real trajectory, including gravity, wind and terrain. Easy ignores the wind and misses power by up to 12%, Medium partly compensates for wind with a 5% error, and Hard fully compensates with only 1.5% error.